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dice tutorial

How to model a dice in anim8or

this tutorial is mostly directed at those with little or no experiance with anim8or, you will learn how to model a simple subdivided dice with some materials.

Step 1.

First add a cube with the cube icon .

double click on the cube and add these settings

then click on build > convert to mesh.

What this does is allows you to edit the cube object by moving or adding points, edges or faces.

Step 2.

Now the cube is a mesh object we can start editing it.

Go into top view by clicking view > top or pressing 5 on your number pad.

 

your screen should now look like this:

 

go into edit mode by clicking in the top left hand corner.

 

with the drag select tool select these points

and delete them by pressing delete on your keyboard.

go back into object mode by clicking in the top left hand corner and move your object a few units backwards.

Before: After:

Step 3.

Now with the object selected click build > mirror and select the y axis.

with both objects selected press build > join solids

 

your object should now look like this:

 

copy and paste this object (ctrl c, ctrl v) and rotate the pasted object 90 degrees by clicking edit > rotate > rotate Z 90

 

now copy and paste this object and rotate it 90 degrees, but this time along the y axis.

 

select the 3 objects and build > join solids.

 

you should now have this:

 

Step 4.

now comes the tedious part, connecting all the edges.

go into edit mode and select the edge creation tool

 

it's rather hard to explain how i do it with text, so i made a little gif to help.

once you have finished the whole object, go into edge edit mode by clicking on the

 

press ctrl-a to select all and click edit > fill holes or ctrl-j.

 

now you should have this:

 

go into face edit mode by clicking on the

 

now select these faces:

 

and extrude them inwards using the singular extrude tool .

then scale them a bit with

 

do this again

 

now press shift-g

 

Step 5.

now we need to add materials

click to open the materials box

 

double click on the button that says'New'

 

and a diolog box comes up.

make a white material

you can read about materials here

 

when you have done click ok and click apply.

 

now press i to invert the selection and apply a red material.

 

now you should have this:

 

to finish off go into object mode and click build > convert to subdivided.